![]() ![]() You choose how they are treated based on the alignment of the Head of the Household (not the oldest witch alive!).Upon aging up to Young Adult there’s three different ways to deal with the human children, again, based on the alignment of the Head of the Household.Only exception are the children of the previous generation's heir, in this case the alignment of their parent will decide their fate. Good: The human children simply move out.Evil: You sacrifice the human children to the gods.You add 1000$ to your household for each child you sacrifice, however you have to use that money to make an offering at the wishing well. You decide if a child lives or is sacrificed. Human children that die or are taken away before aging up to Young Adult don’t count as sacrifice. ![]() Traits and Aspiration are determined by a random trait generator.Witches have to live in the household until they age up to Young Adult.Įxcept the first trait from aging up into a child, that is determined by your alignment.The heir has to live in the household at all times.You can choose when or if to move out spares.It’s encouraged to move out the retired Head of the Household (and his spouse and/or partner) once a new one steps up.Since Witches live a very long time, your household may get a little too crowded otherwise. Every Head of the Household gets an additional chance to wish for something else. ![]()
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